Technology
BUILT FOR PERFORMANCE.
The engine behind the interface. Every capability is marked against the real implementation — nothing presented as released that is not.
Architecture
Precision, measured.
Audio Engine
Supported32-bit float processing, 32-bit float internal mix path
- Sample rates up to 192 kHz
- Double precision accumulation on critical paths
- Low-latency driver path for native feel
UI Engine
SupportedCustom rendering pipeline with GPU acceleration
- 60 fps target on modern hardware
- Vector-based UI elements
- Hardware-accelerated compositing
Plugin System
SupportedVST3 host with sandboxed plugin loading
- VST3 format on all platforms
- Plugin scan and cache
- Per-plugin latency reporting
MIDI
SupportedMIDI 2.0 support
- MIDI 2.0 controller messages
- Backward compatibility with MIDI 1.0
- Per-note expression
Cross-Platform
SupportedWindows, macOS, Linux
- Shared audio engine core
- Platform-native audio drivers
- Consistent UI across platforms
GPU / UI Rendering
SupportedHardware-accelerated UI compositing
- Offscreen rendering pipeline
- Efficient redraw paths
- Adaptive frame pacing
Performance
SupportedLow-latency native playing experience
- Optimized audio thread scheduling
- Deterministic buffer handling
- CPU load reporting per project
Project Files
PlannedOpen, portable project format
- Planned for post-1.0
- Format specification published with 1.0
Cloud / Collaboration
Not supportedNo cloud sync planned for 1.0
- Not part of the 1.0 scope
- May be explored in future versions
Honest about what is shipped.
Where a capability is still planned, it is marked as such. Where a benchmark is not reproducible on a defined testbed, it is not published as a marketing promise.